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Cyber Hero

Level 12

????/????

LIGHT

Fusion/Warrior/Effect

"Cyber Dragon" + any Warrior-type monster

This monster can only be summoned by Fusion Summon and by using the proper Fusion Material monsters. The ATK and DEF of this monster are equal to the combined ATK and DEF of the Fusion Material monsters. Whenever this monster destroys an opponent’s monster, deal direct damage to the opponent equal to half the ATK of the destroyed monster.

 

White Dragon Magician

Level 12

3500/3000

LIGHT

Fusion/Spellcaster/Effect

“Blue Eyes White Dragon” + “Dark Magician”

This monster gains 500 ATK for every Spell Card in both player’s Graveyards. When this monster is destroyed and sent to the Graveyard, you may search your deck for one Spell Card and add it to your hand. When this card is in the Graveyard, by removing it from the game, you may summon one “Blue Eyes White Dragon” from your hand, deck, or Graveyard.

 

Holy Knight Zephyr

Level 12

3000/3000

LIGHT

Fusion/Warrior/Effect

“Elemental Hero Tempest” + “St. Joan”

This monster can be Special Summoned by sending the above Fusion Material monsters from your Fusion Deck to your graveyard (you do not need “Polymerization”). When this monster comes into play, destroy all Spell and Trap cards on the field. For every one destroyed this way, deal 100 damage to the opponent. For every monster in your graveyard, increase this monster’s ATK by 300.

 

Gold Eyes Storm Dragon

Level 12

4500/4000

LIGHT

Fusion/Dragon/Effect

“Elemental Hero Tempest” + “Blue Eyes White Dragon” + “St. Joan”

When this monster comes into play, all cards that are removed from play are added to their owner’s Graveyards. By removing from your Graveyard from the game the following monsters, perform the following effects: “Elemental Hero Tempest” - Destroy all Spell and Trap cards on the field; “St. Joan” - Gain 100 LP for every card in both player’s Graveyards; “Blue Eyes White Dragon” - Destroy all monsters on your opponent’s side of the field. When any of those abilities are activated, this monster can’t attack this turn.

 

Cyberdark Hero

Level 12

????/????

DARK

Fusion/Warrior/Effect

This monster can only be Special Summoned by discarding "Metamorphosis" and sending a face-up "Cyber Hero" on your side of the field to the graveyard. This monster's ATK and DEF are equal to the ATK and DEF of "Cyber Hero" times 2. When this monster attacks, it must attack every monster on your opponent's side of the field once.

 

Destiny Hero -- Draconis

DARK

2500/2000

Level 12

Fusion/Warrior/Effect

1 “Destiny Hero” monster + 1 “Elemental Hero” monster + “Cyber Dragon” + 1 “Neo Spacian” monster

This monster can only be Special Summoned by Fusion Summon. This monster can only be Fusion Summoned by using the above Fusion Material monsters. By returning one of the Fusion Material monsters to the appropriate deck, destroy all other non-Normal Monsters on the field.

 

Destiny Hero -- Protector

EARTH

500/500

Level 3

Warrior/Effect

When your opponent activates an ability that would deal damage, if this monster is face-up on the field, you may send this card to the Graveyard to negate the ability.

 

Destiny Hero -- Street Commander

DARK

3000/2500

Level 10

Warrior/Fusion/Effect

"Destiny Hero -- Disk Commander" + 1 Level 5 or higher "Destiny Hero" monster

This monster can only be Special Summoned by Fusion Summon. A Fusion Summon can only be conducted by the above Fusion Material monsters. When this monster attacks a monster whose ATK is higher than 3000, add the opposing monster's ATK to this monster's ATK during the damage step. When this monster is destroyed, draw one card.

 

Destiny Hero -- Arms Master

DARK

2500/1500

Level 8

Warrior/Fusion/Effect

"Destiny Hero -- Blade Master" + 1 Level 4 or higher "Destiny Hero" monster

This monster can only be Special Summoned by Fusion Summon. A Fusion Summon can only be conducted with the above Fusion Material  monsters. This monster gains an additional attack for every Equip Spell attached to it. By sending 1 Equip Spell card attached to this card to the graveyard, increase the ATK of one "Destiny Hero" monster on your side of the field by 1000 points.

 

Destiny Hero -- Legacy

LIGHT

1500/100

Level 4

Warrior/Effect

If you have 4000 or more life points, this card cannot be destroyed in battle. If you have between 3900 and 3000 life points, this card is unaffected by your opponent's Spell or Trap Cards. If you have between 2900 and 2000 life points, none of your opponent's card effects can be activated during your Battle Phase. If you have between 1900 and 1000 life points, this monster's base ATK becomes 3000. If you have 100 or fewer life points, apply all of the previously stated effects. If the card "Persistent Dreams" is removed from play, you may pay half your Life Points to Special Summon this monster from the Graveyard. This effect can only be used once per duel.

 

Destiny Hero -- Time Servant

DARK

1600/1000

Level 5

Warrior/Effect

When this card is Normal Summoned, if there is a faceup "Clock Tower Prison" in play with four or more Time Counters on it, destroy it.

 

Destiny Summoner

DARK

1300/1400

Level 4

Spellcaster/Effect

When this card is Normal Summoned or Special Summoned, search your deck for one "Destiny Hero" monster and Special Summon it.

 

Dragon of Virtue--Destiny Dragon

LIGHT

0/0

Level 12

Dragon/Effect

This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Destiny's Call". Only one "Dragon of Virtue" can be on the field at any given time. Increase this monster's ATK and DEF by 1000 for every "Destiny Hero" in your graveyard. When this monster is destroyed and sent to the graveyard, you may select one "Destiny Hero" you own inside or outside the game and Special Summon it. If this card is in the graveyard while there is a face-up "Destiny Hero" on your side of the field, equip this card to it. Increase the equipped monster's ATK by 500 for every "Destiny Hero" in your graveyard. When the equipped monster is destroyed, removed this card and the destroyed monster from the game.

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Forced Creation

Spell Card

Discard your hand and draw five cards. If you do not perform a Fusion Summon this turn, take 500 damage for every card in your hand at your End Phase.

 

Fusion's Rebirth

Spell Card

Pay 2000 Life Points. Destroy all cards on your side of the field and Special Summon one Fusion Monster from your Graveyard, ignoring its summoning conditions.

 

Destined Fusion

Spell Card

Select one Warrior-type Fusion Monster in your Fusion Deck. Remove from the field or the Graveyard the monsters listed on the Fusion Monster and Special Summon that selected monster. (This Special Summon is considered to be a Fusion Summon)

 

Fusion Tech Support

Quick-Play Spell Card

Only activate this card when you are conducting a Fusion Summon. Ignore the summoning requirements for the Fusion Monster, including the Fusion Material Monsters list, and continue with the Fusion Summon.

 

Last Stand of Destiny

Spell Card

For this turn, if you would Tribute monsters to summon a "Destiny Hero" monster, remove monsters in your Graveyard from the game equal to the number of Tributes needed instead.

 

Speed Draw

Instant Spell Card

Activate only when your opponent attacks. Draw 2 cards.

 

Megavolver

Equip Spell Card

Equip only to a Warrior-type Fusion monster your control. The equipped monster gains 1000 ATK.

 

Mirror Coat

Equip Spell Card

When the equipped monster attacks a monster whose ATK is higher than the equipped monster's, increase the equipped monster's ATK by the difference. When the equipped monster would be destroyed in battle, destroy this card instead.

 

Destiny Sword -- Legacy Blade

Equip Spell Card

Only one "Destiny Sword" can be in play at any time. Equip this card only to a face-up "Destiny Hero -- Legacy" you control. Increase the equipped monster's ATK by 1500. When there is a "Destiny Hero -- Legacy" face-up on your side of the field that is unequipped while this card is in your graveyard, return it to play equipped to that "Destiny Hero -- Legacy"

 

Destiny Sword -- Blood Blade

Equip Spell Card

Only one "Destiny Sword" can be in play at any time. Equip this card only to a face-up "Destiny Hero -- Plasma" you control. Increase the equipped monster's ATK by the ATK of the equipped monster, if any. If there is none, increase the equipped monster's ATK by 1900. When there is a "Destiny Hero -- Plasma" face-up on your side of the field while this card is in your graveyard, return this card to play equipped to that "Destiny Hero -- Plasma".

 

Destiny Sword -- Dread Blade

Equip Spell Card

Only one "Destiny Sword" can be in play at any time. Equip this card only to a face-up "Destiny Hero -- Dreadmaster" you control. Increase the equipped monster's ATK by 300 for every monster in all graveyards. When there is a "Destiny Hero -- Dreadmaster" on your side of the field, if this card is in your graveyard, put this card to play equipped to that "Destiny Hero -- Dreadmaster"

 

Void Shield

Equip Spell Card

The equipped monster's DEF is increased by 300. All abilities of the equipped monster are negated.

 

Point Transfer

Quick-Play Spell Card

If a monster your control would have its ATK or DEF decreased by any amount, have a monster on your opponent's side of the field loose ATK/DEF instead (Monster's with 0 base stats cannot be targeted). This effect ends at the end of turn.

 

Destiny's Call

Spell Card

If you have 3 or more "Destiny Hero" monsters in your graveyard, Special Summon one "Dragon of Virtue--Destiny Dragon" from your hand.

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Shroud Armor

Trap Card

Only activate this card when a monster on your side of the field is selected as the target of an ability of a Spell, Trap, or Monster Effect. Upon activation, this card is treated as an Equip Spell. Equip this card to the targeted monster and negate the activation of the ability. The equipped monster cannot be targeted by Spells, Traps, or Monster Effects as long as this card is equipped to it. Decrease the equipped monster's ATK by 1000.

 

DNA Swap

Trap Card

Pay 1000 LP. Select one monster in your graveyard and another card in either of your decks. Switch the monster types listed on those two cards until the end of turn.

 

Card Booster

Trap Card

Activate only when you draw a card. Prevent all damage that would be dealt this turn, and draw one card.

 

Vengeance Armor

Trap Card

Only activate this card if a monster has been sent from the field to the Graveyard this turn. Upon activation, this card is treated as an Equip Spell. The equipped monster gains 100 ATK for every card sent to the Graveyard sent to the graveyard that turn.

 

Invulnerability

Trap Card

Prevent all effect damage you would take this turn

 

Persistent Dreams

Trap Card

When this card is in your graveyard, remove it from the game to prevent all damage you would take this turn.

 

Underworld Reversal

Counter Trap Card

Activate only when an effect would increase the ATK of a monster your opponent controls. Negate the effect, then you may select one monster you control. That monster gains ATK instead.

 

Last Hope

Continuous Trap Card

Activate only when you are about to lose the duel. You cannot lose this duel by having 0 Life Points or by having no cards in your deck (Damage Calculation is applied normally). If this card is destroyed, you lose the duel.

 

Strength of Virtue

Trap Card

Select one "Dragon of Virtue" in your deck and send it to the graveyard. Until the end of turn, a face-up monster you control gains all the abilities of the discarded card.