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Hell's Contract

Spell Card

You can only activate this card if there is a face-up "Molten Destruction" active on your side of the field. Send "Molten Destruction" to the graveyard to Special Summon 1 FIRE monster from your deck, ignoring its summoning conditions. When the Special Summoned monster deals Direct Damage to an opponent, decrease that damage by half. When the Special Summoned monster is attacked, by removing this card from the game, negate the attack, increase the Special Summoned monster's ATK by 1000 until the end of the turn, and have the two monsters do battle. This card can only be used once per duel.

 

Flame Sigil

Equip Spell Card

Equip only to a FIRE monster. The equipped monster gains 300 ATK for every FIRE monster removed from the game.

 

Hero's Last Gamble

Quick Play Spell Card

Activate only if you control a face-up "Elemental Hero". Discard your hand.

 

Library of Alexandria

Continuous Spell Card

Whenever a Spell Card is activated, put one Spell Counter on this card. When this card has 5 or more Spell Counters, you may send it to the graveyard. If you do, discard your hand and draw cards equal to the number of Spell Counters on this card.

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Strength of the Fallen

Trap Card

Select one monster you control. Increase that monster's ATK by 500 for every monster in your graveyard.

 

Fusion Ninjutsu

Trap Card

Activate only if you control a faceup Fusion Monster. Pay 1000 LP, then return your Fusion monster to your Extra Deck. Select one Fusion or Synchro Monster in your extra deck (not the one you just returned) and Special Summon it, ignoring all summoning conditions. At the end of turn, the Special Summoned monster is removed from the game.

 

Level Reincarnation

Continuous Trap Card

Activate only when a face-up "LV" monster on your side of the field is destroyed. Select one "LV" monster in your deck and, ignoring all summoning conditions, Special Summon it and equip this card to it. If this card is removed from the field, the equipped monster is destroyed.